เฉพาะตัวอัพเดท 7 (1.0.4.0) และ อัพเดท8 (1.0.4.1) นะครับ



เมื่ออัพเดทเสร็จทั้ง 2 ตัว จะสามารถเล้นต่อจากเซฟเดิมได้เลยครับ ถ้าเคยโหลดตัวเกมส์จากท่าน ByBC

ต้องมีตัวเกมส์เต็มที่ลงแพทช์ UPDATE6 (1.0.3.0) ก่อนนะครับ
อยากปล่อยตัวเต็มนะแต่เน็ตผมไม่ไหวแน่ๆ

อ่านวิธีอัพเดทอย่างละเอียดนะครับ มี 2 ตัว

1.ตัว 7 (1.0.4.0) ต้องมีตัวเกมส์เต็มที่ลงแพทช์ UPDATE6 (1.0.3.0) ก่อนนะครับ

-ดับเบิ้ลคลิก patch.exe แล้วทำตามขั้นตอน
-เลือกไดเร็กทอรี่ที่เราลงเกมส์เต็มไว้
--เลือก save backup กันเหนียว หรือไม่กดก็ได้ครับ
--กด เริ่ม แล้วรอจนจบครับ


2.ตัว Update8 (1.0.4.1) ต้องมีตัวเกมส์เต็มที่ลงแพทช์ UPDATE7 ก่อนครับ

--แตกไฟลืแล้วไปที่ไดเร็ทอรี่ UPDATE8 เข้าไปในไดเร็กทอรี่ UPDATE
---ก็อปทุกไฟล์ไปไว้ที่ไดเร็กทอรี่ที่เราลงเกมส์ thelast of us ไว้
---- ดับเบิ้ลคลิกThe_Last_of_Us_Part_I_Update_8_b111014 91.bat
----กดคีย์อะไรก็ได้ แล้วรอ จะมีคำถามขึ้นมา
-----ถ้าเช็คแล้ว ไม่มี Error ให้กด N เพื่อดำเนินการต่อ อ่านกันดีๆนะครับ


The Last of Us Part I v1.0.4 Patch Notes
A patch for The Last of Us Part I is now live. This includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added des--criptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow


AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs


Steam
Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements


Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)



The Last of Us Part I v1.0.4 Patch Notes
Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
Fixed an issue where, following a crash, the crash data may submit incomplete telemetry

As mentioned above, the latest The Last of Us Part I does not bring major changes but a few useful changes that enhance the gameplay instead. Meanwhile, if you missed the game’s previous , you can scroll down and see its patch notes.

Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces, no longer appears black.
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added des--criptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked settings were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
Ultrawide Displays – Corrected the Rangefinder reticle position for the bow

AMD

Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs


Steam

Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

TheLastOfUsPart1Update1.0.4.1.Update7+8.rar
http://www.filecondo.com/dl.php?f=4be94c1PVnCB

20.42 GB