~~ The Last of Us: Part I - Digital Deluxe Edition ~~ (v1.0.5.0) (All DLCs + Bonus Content) [Direct Play] [Mr_Goldberg]
TITLE: The Last of Us™ Part I
GENRE: Action, Adventure
DEVELOPER: Naughty Dog LLC
PUBLISHER: PlayStation PC LLC
FRANCHISE: PlayStation Studios
RELEASE DATE: 28 Mar, 2023

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SYSTEM REQUIREMENTS:
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 (Version 1909 or Newer)
Processor: AMD Ryzen 5 1500X, Intel Core i7-4770K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 470 (4 GB), AMD Radeon RX 6500 XT (4 GB), NVIDIA GeForce GTX 970 (4 GB), NVIDIA GeForce GTX 1050 Ti (4 GB)
Storage: 100 GB available space
Additional Notes: SSD Recommended

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GAME DEs--criptION:
Experience the emotional storytelling and unforgettable characters in The Last of Us , winner of over 200 Game of the Year awards.

In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.

Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.

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GAME FEATURES:
Built for PC
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.

Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.

Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.

AMD Fidelity FX Super Resolution 2
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.

Peripheral Support
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.

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DRP FEATURES
Based on
– Steam Release + Mr_Goldberg / Nemirtingas EMU., Thanks to InsaneRamZes & Rev. FriGiN Goon B.S. M.D.
– Bonus Content, Thanks to NoeRIη
– Memory Leak & Long Shaders Loading Fix, Thanks to Masquerade!
– FLT / CODEX / RUNE Cracks, Thanks to G4U55 & urbanman2004
Game Version : v1.0.5.0 (10/05/2023)
DLCs
2245260=The Last of Us™ Part I – Pre-purchase Entitlements
2254450=The Last of Us™ Part I – Upgrade to Digital Deluxe Edition
Bonus Content
– The Art of The Last of Us (Digital Artbook)
– The Last of Us – American Dreams Prequel Comic (Issue 01-04)
– Bonus In-game Tracks
– The Last of Us (Video Game Soundtrack)
– The Last of Us, Vol. 2 (Video Game Soundtrack)
– The Last of Us Remastered – Strategy Guide
Language :
– Text language: English, Italian, Spanish – Spain, Czech, Dutch, Greek, French, German, Danish, Finnish, Hungarian, Korean, Norwegian, Polish, Portuguese – Brazil, Portuguese – Portugal, Russian, Simplified Chinese, Spanish – Latin America, Swedish, Thai, Traditional Chinese, Turkish, Croatian
– Audio: English, Italian, Spanish – Spain, Greek, French, German, Polish, Portuguese – Brazil, Portuguese – Portugal, Russian, Spanish – Latin America, Turkish
– Language can be changed in game settings
Compressed Size : 73.3GB
Final Size : 76.2 GB

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RELEASE NOTES

v1.0.5.0 (Update 9)
A patch for The Last of Us Part I is now live. This primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets.

Downloading this patch will trigger a full shader rebuild.

For optimal improvements to your experience, please ensure you have the most up-to-date version of your respective driver. At the time of publishing these notes, the most recent versions are:

AMD Software: Adrenalin Edition 23.4.3, which includes a fix for “longer than expected shader compilation time” in The Last of Us Part I
https://www.amd.com/en/support/kb/re...rad-win-23-4-3

NVIDIA GeForce Game Ready Driver 531.79
https://www.nvidia.com/download/driv...ts.aspx/204771

- Reduced shader building times
- Optimized code to improve global CPU performance
- Optimized content to improve performance across several levels
- Improved level loading to help reduce the amount of 'Please Wait' and loading screens
- Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
- Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
- Implemented additional scalability tuning for Low and Medium in-game Graphics settings
- Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
- Fixed a crash that would occur on boot on Windows 11
- Fixed a crash that could occur on Intel Arc
- Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
- Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
- Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
- Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
- Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
- Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied

- [Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
- [Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water

AMD-Specific
- Implemented improvements to load times
- Fixed an issue where shaders may take an abnormally long time to load

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v1.0.4.1 (Update 8)
A hotfix for The Last of Us Part I is now live. This patch addresses the following fixes:

- Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
- Fixed an issue where, following a crash, the crash data may submit incomplete telemetry

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v1.0.4.0 (Update 7)
A patch for The Last of Us Part I is now live. This includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added des--criptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs

Steam
- Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

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v1.0.3.0 (Update 6)
A patch for The Last of Us Part I is now live. This addresses audio, UI, and visual fixes. It also includes new Audio Compatibility options and various improvements throughout the game.

Important note to Nvidia users: Please be sure to download the latest version of the GeForce Game Ready driver (531.61) here.
https://www.nvidia.com/download/driv.../204246/en-us/

- Added new Audio Compatibility options (Options > Audio > Compatibility)
- Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
- Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for the change to take effect.

- Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
- Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
- Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
- Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
- Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
- Fixed an issue where texture quality in-game appears lower then the targeted quality setting
- Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
- Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
- Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
- Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
- Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
- Fixed an issue where VRAM usage UI did not properly when lowering the display resolution
- Fixed an issue where water reflections may appear corrupted or pixelated
- Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
- Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
- Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
- Fixed an issue where, if playing at a higher FPS, player animations may not play correctly

- [Photo Mode] Fixed an issue where the Screen Reader would not register KBM 'Move' and 'Rotate' inputs
- [Photo Mode] Fixed an issue where the Performance stats' heads-up display (HUD) would still be visible after hiding the menu
- [Lakeside Resort, Bus Depot] Increased active loading to reduce load times during gameplay
- [Bill's Town] Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill's trap
- [Tommy's Dam] Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
- [The University] Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
- [Lakeside Resort] Fixed an issue where a loading screen may display during combat
- [Lakeside Resort] Fixed an issue where player is unable to melee with fists after the David boss fight
- [Bus Depot] Fixed an issue where pieces of geometry would appear corrupted or explode
- [New Game+] Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game

Left Behind Standalone
- Restored audio in the final flashback cutscene with Ellie and Riley
- Fixed a crash that occurs when turning on the generator while both Ellie and Joel have custom skins enabled
- Fixed an issue in the mall where the banners above the collapsed Pixitek store visibly flicker after leaving the pet store
- Fixed an issue where, after resizing the game to Windowed Mode, the Riley pendant would not maintain its aspect ratio while rotating

Accessibility
- Fixed an issue where players were unable to use Screen Magnifier with KBM controls

Localization
- [German] Updated the translation on the shaders UI
- [Simplified/Traditional Chinese] Fixed an issue where glyphs would not render properly

Steam
- Fixed an issue where spores in the world may appear corrupted or blocky

Steam Deck
- Fixed an issue where the native UI overlapped the ‘Look’ prompt
- Fixed an issue where the DualSense™ motion sensor function may not register the player shaking the camera to fix the flashlight when prompted
- [Left Behind] Increased the size of the Arcade’s mini-game button user interface

AMD
- Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled

Nvidia
- Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
- Fixed a crash that may occur when loading into a save on an Nvidia GPU
- Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect

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v1.0.2.1 (Update 5)
A patch for The Last of Us Part I is now live.

This includes a highly requested improvement for the camera jitter experienced by players who use mouse and keyboard.

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v1.0.2.0 (Update 4)
A patch for The Last of Us Part I is now live. This addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.

- Fixed a crash that may occur while quickly swapping between character skin thumbnails
- Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
- Fixed one known crash that would happen randomly during gameplay
- Updated texture streaming to reduce CPU usage
- Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
- Fixed an issue where extraneous SFX played in both main and in-game “Options”menus
- Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
- Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
- Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
- Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
- Fixed an issue where certain artifacts and weapon skins textures may not properly render
- Fixed an issue with the tutorial’s user interface not displaying correctly
- Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
- Increased active loading to reduce load times on gameplay progression
- Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
- [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
- [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
- [The Outskirts] Fixed a gap in geometry visible during gameplay
- [The Suburbs] Fixed an issue where animations may fail to load during gameplay
- [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
- [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
- [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
- [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone
- Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
- Fixed a crash that may occur while following Riley in the mall
- Improved level of detail in the Halloween store
- Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
- Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
- Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility
- Fixed an issue where the Screen Magnifier may fail to work
- Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
- [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
- [SWEDISH] Added missing text-to-speech in menus
- [SWEDISH] Corrected language on crash window

AMD
- Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck
- Fixed an issue where PSO Caching may freeze at 50% completion
- Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
- Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
- Adjusted positioning of the Weapon and Health HUD elements

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v1.0.1.7 (Update 3)
A note to players using NVIDIA 30-series graphics cards: please be sure to to the GeForce Hotfix Driver Version 531.58.

- Directly from NVIDIA: “[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676].” To read more this , please read here.
https://www.nvidia.com/en-us/geforce...s/13/516320/-/

The remaining s for this hotfix include fixes for UI/UX, unintended character behavior (both playable and NPC), and more. It also features additions to diagnostic support.

- Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
- Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections
- Fixed an issue where the HUD performance monitors could impact performance when enabled
- Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
- Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
- Fixed an issue that could cause a crash while the game launched
- Added additional crash report logs to provide further insight for developers

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v1.0.1.6 (Update 2)
- Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
- Added additional diagnostics for developer tracking purposes
- Increased animation streaming memory to improve performance during gameplay and cinematics
- Fix for crash on first boot

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v1.0.1.5 (Update 1)
- Fixed several performance & hitch related issues impacting some users.
- Note: Additional improvements and investigations based on user feedback are underway.
- Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.

The_Last_of_Us_Part_I_-_Digital_Deluxe_Edition_(v1.0.5.0)_(All_DLCs_+_Bon us_Content)_[Direct_Play].rar
http://www.filecondo.com/dl.php?f=Rb89711PZshh

78.75 GB