Minecraft 1.6.1 | 48.9MB

* Singleplayer
* Multiplayer
* Username selection
* Memory(RAM) allocation
* Minecraft update function


What's new?
General
- Resource Packs
-- Replace texture packs
-- Also allow for language packs and sounds to be changed
-- Conversion tool
- Added some splash screens
-- "HURNERJSGER"
-- "What's up Doc?"
- Re-enabled crash reporting
- Improved internal chat mechanics
-- Many messages previously untranslated are now translated properly
- Overhauled the attribute system
-- Many properties were moved over to NBT tags
-- Items and entities are now more customizable using NBT tags
-- Attributes can be additive, multiplicative and additive
-- Some items already have default modifiers
-- Attributes can apply to the holder as well
- Updated language files
-- Fixed missing strings

Gameplay
- Added & improved a few commands
-- /spreadplayers to spread players/teams around a given coordinate with
-- /gamerule: Added doDaylightCycle & naturalRegeneration, changeddoFiretick' to not affect fire extinguishing
-- /playsound to play specified sound files to specified players with optionally altered volume, pitch and minimum volume as well as "source coordinates" to emulate the sound coming from a certain place
- Added & changed many minor things
-- Natural health regeneration now costs hunger/saturation points
-- Dismounting mobs, Boats and Minecarts is now only possible usingLSHIFT
-- The Respiration enchant now helps seeing underwater
-- Swords no longer break blocks in Creative mode
-- The Creative Mode Item Selection Screen Search tab now shows origin tab on items' tooltip - Screenshot
-- Regional difficulty: The longer players spend in one area, the harder the mobs there get
- Added and changed some effects
-- Instant Health was nerfed 33%
-- Regeneration was nerfed 50%
-- Health Boost adds 2 extra hearts per level
-- Absorption adds 2 non-regenerating golden hearts per level which reappear every 30 seconds
-- Saturation fills up players' hunger bars and saturation
- Fixed many bugs
-- Fixed Resistance V and above stopping /kill from working
-- Fixed /scoreboard syntax missing from /help
-- Fixed /whitelist list not displaying the full list of players
-- Fixed Silverfish breaking blocks when mobGriefing gamerule is set to false
-- Fixed the persistenceRequired tag freezing mobs
-- Fixed the "team" argument not working with "!" for other players
-- Fixed "seeFriendlyInvisibles" not always working
-- Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
-- Fixed the death counter not updating
-- Fixed team names containing "-" not working with the selector argument for seeing if anyone is in the team
-- Fixed teleporting to Large Numbers producing a broken error
-- Fixed Command Blocks disregarding which dimension players are in
-- Fixed incorrect and inconsistent command success criteria breaking expected command block comparator behavior
-- Fixed some crashes because of trash files in assets
-- Fixed the game crashing randomly when playing on servers
-- Fixed attempting to move servers in the server list without selecting a server crashing the game
-- Fixed a client crash in MP
-- Fixed a crash when closing the game
-- Fixed pressing *Ctrl + Alt + Esc crashing the game
-- Fixed scoreboard health objective crashing the game
-- Fixed a crash when language file of currently selected language is missing
-- Fixed the game not opening
-- Fixed being unable to play game on some configurations unless LWJGL is manually replaced
-- Fixed running the game at a high resolution causing large portions of the screen to be unclickable
-- Fixed some mouse buttons behaving unexpectedly
-- Fixed the item counts in inventory screens flickering
-- Fixed keys becoming sticky and unregistering
-- Fixed the keyboard becoming unresponsive on OS X
-- Fixed large texture pack resolutions causing massive performance drop.
-- Fixed the character looking up into the sky and spinning around quickly when toggling fullscreen mode
-- Fixed cloud textures of size 4096x4096 or larger not working correctly
-- Fixed Clock and Compass textures being limited to 16x16
-- Fixed a memory leak when switching texture packs
-- Fixed switching from windowed to fullscreen and back moving the point of view
-- Fixed Jukebox music volume not decreasing
-- Fixed the green arrow in Maps in Item Frames remaining on the Mapafter destroying the Item Frame
-- Fixed part of the Bacon texture missing when placed next to other blocks
-- Fixed Brewing Stands' feets' sides being transparent when placed against a wall
-- Fixed landing Splash Potions' particles using the wrong texture
-- Fixed part of the Cactus texture missing when placed next to another block
-- Fixed the name of the Jack-o-lantern being mis-punctuated
-- Fixed several Minecart-related visual and hitbox issues
-- Fixed the "The End?" achievement being unachievable
-- Fixed "We Need to Go Deeper" achievement being rewarded for going through an End Portal
-- Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced
-- Fixed Command Block UI text merging when in windowed mode
-- Fixed biome color corrupting when toggling 3D anaglyph
-- Fixed certain death message printing "null" as the player/mob name that caused the death
-- Fixed death messages in MP always being in english regardless of the selected language
-- Fixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item'
-- Fixed being unable to use the scroll wheel in crash reports
-- Fixed hostile mobs spawning and despawning right away in peaceful
-- Fixed Endermen becoming hostile when taking environmental damage
-- Fixed tamed Wolves and Cats despawning
-- Fixed mobs not realizing they killed their attacker and trying to attack empty space
-- Fixed Dogs not stopping to snarl when punched by someone else
-- Fixed Anvils charging levels for nothing when using other languages than English in MP
-- Fixed Zombie Villagers in the process of curing despawning
-- Fixed the Looting effect being applied when a mob killed by a player dies while the player is holding a Looting sword, even when the mob died of fall, fire damage or similar
-- Fixed duplicating phantom Bows appearing after being used up
-- Fixed damaged Anvils not showing damage status in the inventory or inItem Frames
-- Fixed sleeping while riding a Minecart producing a graphical glitch
-- Fixed Squids taking damage while in water
-- Fixed Eyes of Ender not directing players to the nearest stronghold
-- Fixed entities other than the player being unable to leave the end
-- Fixed mounting rideable entities underwater desyncing the client and the server
-- Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
-- Fixed Weighted Pressure Plates' being too long to be renamed usingAnvils
-- Fixed tamed Wolves' health being depleted upon world loading
-- Fixed it being possible to become permanently stuck in a Minecart in aPortal
-- Fixed Witches targeting themselves under certain circumstances
-- Fixed placing liquids into certain blocks yielding no drops
-- Fixed Skeletons not using their Bows when hit in Creative mode
-- Fixed Skeleton's melee damage being unaffected by their swords' type
-- Fixed Furnace Minecarts consuming Coal in Creative
-- Fixed using Pick Block on an active Furnace returning an activeFurnace
-- Fixed picking blocks that exist in the Survival mode inventory already maximizing the stack size after moving the existing stack into the selected hotbar slot
-- Fixed shift clicking the destroy item button in MP not working
-- Fixed log files increasing loading time
-- Fixed stacked entity Spawners creating mass duplicate ghost entities

World Generation
- Chests now generate in Nether Fortresses
-- Screenshot
- Small water lakes no longer spawn in deserts
-- Screenshot

Blocks & Items
- Hay Bales
-- Screenshot
-- Crafting recipe
- Carpets
-- Screenshot
-- Crafting recipe
- Hardened Clay Blocks
-- Screenshot
-- Obtained by smelting clay blocks
- Comparators
-- When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state
-- Screenshot
- Coal Blocks
-- Screenshot
-- Crafting recipe
-- Can smelt 96 items in a furnace
- Stained Hardened Clay
-- Screenshot
-- Crafting recipe
- Lapis Lazuli Block
-- New texture - Screenshot
- Command Blocks
-- Can no longer be mined or destroyed in Survival mode
- Lava
-- Now decays properly
- Charcoal
-- New texture - Screenshot
- Spawn Eggs
-- Now work on water
- Flint and Steel
-- Now loses durability when igniting TNT
- Horse Armor
-- Screenshot
-- Exists in 3 variants: Iron, Gold, Diamond
-- Can only be found in loot chests
-- Infinite uses
- Name Tag
-- Screenshot
-- When renamed, they can be used on mobs to give them a name and stop them from despawning
-- Nametags only show up when the mob is in focus
-- Can only be found in loot chests
- Leads
-- Crafting recipe
-- Screenshot
-- Can be used to tie mobs to Fences or pull them around
- Glistering Melons
-- Crafting recipe
- Golden Apples
-- New crafting recipe
-- Adjusted Regeneration to heal the same amount as before
-- Now give 90 seconds of Absorption

Mobs
- Horses
-- Screenshots
-- Creation assisted & inspired by DrZhark of Mo' Creatures
-- To tame, ride them and get thrown off a few times until hearts appear
-- Can be bred using Wheat
-- Drop Leather when killed
-- Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples &Golden Apples
-- Baby Horses can be grown the same way
-- Players riding saddled Horses are granted full control over the Horse'smovement
-- Color, style, maximum health, jump height and speed vary betweenHorses
-- Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
-- Rarely spawn in small groups
- Donkeys
-- Like Horses, but can carry Chests with 15 slots on their Saddles
- Mules
-- Obtained by breeding a Horse with a Donkey
- Villagers
-- Now have sounds for trading, getting hurt and other things
- Spiders
-- Can now spawn with random status effects
- Zombies
-- Will now occasionally spawn additional zombies in the darkness when hurt
- All mobs
-- Now spawn in groups again
-- When named "Dinnerbone" or "Grumm" they now appear upside down - also



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